
To help clarify the information above please check out this handy map of global launch times:

Following the 8AM pattern for Australia would have resulted in it being a different "day" than other regions due to the time difference, and we wanted the region to be able to share in the launch community elsewhere in the world, like streams and website posts.

*To provide the best possible experience at launch, we’ve decided to open our Australian server at a time that aligns with the larger global roll-out. We took local times into consideration and will launch in the following order:ĨAM CEST EU Servers will launch (9/27 at 11pm PT)ĨAM BRT South American Servers will launch (9/28 4am PT)ĩPM AEST Australian Servers will launch (9/28 4am PT*)ĨAM ET NA East Coast Server will launch (9/28 at 5am PT) When planning our server launch times, we took fairness and your feedback in mind and have designed a server roll out we hope will support the majority of our players. We paid close attention during Closed and Open Beta to your feedback on when servers went live. We want that initial land rush to feel fair for all our players around the world. New World's launch is a unique moment when Aeternum is an unclaimed land of opportunity, and the ability for you and your Company to organize, progress, and claim your territory is an exciting event as you establish a foothold to defend and develop. I'll be right there with you, tackling the mysteries of the Corrupted, celebrating the latest Expedition win, and if we're being completely honest, probably getting killed by many of you (repeatedly) in War. As developers that is the ultimate validation of our efforts, when players have fun. I hope all of you find fun and joy with your time in Aeternum, in whichever game style you prefer. Bear with us and let us know when that happens, and we'll improve. Sometimes, we're going to make mistakes against that goal - we are not perfect. My hope is you'll love what we've got now but find it getting even better every month. New World isn't meant to be a static game, we want it to be constantly evolving in ways you find fun, while still being familiar and true to its nature. That change is what we find exciting as a studio. It's a lot of stuff, and we need your help picking which priorities to take or what completely new direction we should go. We have layers of plans for New World, from the things we want to get done the first week to the additions we'd like to be making years from now.įeatures we want to add to the game over time are (in no particular order): New weapons with completely new styles of skill-based combat, new areas of the world with distinct visual styles that make each login feel like a new journey, completely new activities (similar to fishing or the crafting professions) that fit thematically into our gameplay, more game modes like our existing War or Outpost Rush, and of course more of many things we already have - more quests, creatures, discovery, PvE and PvP. I know it isn't a revolutionary position in online gaming to take, but it still needs to be said - we view this launch as a beginning, not a completion. We know we can't please everybody, but we do our best to listen and learn from every interaction. Thanks to the people who gave us feedback on social media, our forums, in person - it's all valuable, even when we disagree. Thanks for your pre-orders, which humbled us with your evident interest.

Thanks to the people who helped us test and refine, both in Alpha and Beta. Well, here we are! It's been a hectic time for the New World team since open beta and with launch here, it feels like a good opportunity to talk a bit about New Worlds future.įirst off, thank you, the players.
